Guest Artist Series

The Admiral’s Quarters

by

Marc-Alexandre Robbe

The goal of The Admiral's Quarters is to explore how an "old school" design language can be integrated into a sci-fi setting. Inspired by prior work on past historically-influenced projects, the piece uses Spanish decorative elements and was created using a combination of Blender and Photoshop.

About

Marc-Alexandre Robbe

Marc-Alexandre Robbe is a concept artist based in Paris who specializes in environment concept art with a strong interest in architecture and shape language. He has broad experience working in both AAA and indie game development for studios like Wooga, Amplitude Studio (SEGA), and Splash Damage, but has also worked on projects in VFX and advertising as well.

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